Posts Tagged ‘comic prototyping’

Iterative process and the need for play making in design

Monday, June 8th, 2009

Traci Lepore has just written her article Putting Together a Production: A Rehearsal Strategy for Design for UX Matters. Intelligently, in a captivating and easy to follow manner she likens design iterations and the need for an iterative process to her own personal accounts of being an actress. She has to learn the lines while getting over her own shyness and discomforts in order to work through the initial stages of what is required of her. Soon the shyness disappears and the acting refined over several iterations. The iterations are play making, trying out new ideas and discarding those that fail. This creative space for trial and error is essential to the refinement of the final play. This cycle, as she depicts through flow diagrams, is a helical process rather than linear. The steps in taking on board what is required, learning the script and refinement of acting are completed over several iterations, it is then up to the director and audience to judge.

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Tags: comic prototyping, ia, information architecture, interface design, traci lepore, User Experience, ux, ux matter
Posted in Interface, Prototyping, User Experience, Web design | 1 Comment »

Prototyping user experience with comics

Tuesday, May 26th, 2009

I listened to a podcast on Boxes and Arrows featuring Tom Wailes of Yahoo! describing how he and his team use comics to prototype user experience. This sparked my interest; I have been experimenting with the process and trying to find as many resources of using comics for prototyping as I can get my hands on. What I found appealing about prototyping with comics is that it puts the focus on the experience for the user rather than putting all the emphasis on the design structure of the website or application.

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Tags: comic prototyping, interface design, jared spool, site maps, tom wailes, use cases, User Experience, user flows, wireframes
Posted in Prototyping, User Experience | No Comments »