<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>DigiKev &#187; User Experience</title>
	<atom:link href="/category/user-experience/feed/" rel="self" type="application/rss+xml" />
	<link>http://digikev.co.uk</link>
	<description>Building experiences &#124; Web design, interface design, information architecture and user experience</description>
	<lastBuildDate>Thu, 05 Nov 2009 22:06:50 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Step into Agile UX</title>
		<link>http://digikev.co.uk/30-10-2009/step-agile-ux/</link>
		<comments>http://digikev.co.uk/30-10-2009/step-agile-ux/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 09:05:23 +0000</pubDate>
		<dc:creator>Kevin Rapley</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[agileux]]></category>
		<category><![CDATA[scrum]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://digikev.co.uk/?p=401</guid>
		<description><![CDATA[At work there are a couple of projects being run in an Agile project development process.  This appears to be geared towards assisting the developers in achieving the best results.  I say appears to be as I am new to Agile and its processes.  I haven’t had the opportunity yet to experience [...]]]></description>
			<content:encoded><![CDATA[<p>At work there are a couple of projects being run in an Agile project development process.  This appears to be geared towards assisting the developers in achieving the best results.  I say appears to be as I am new to Agile and its processes.  I haven’t had the opportunity yet to experience an Agile team first hand but have caught snippets from our <abbr title="User Experience">UX</abbr> design meetings.  I have also been reading about <a href="http://en.wikipedia.org/wiki/Agile_software_development" rel="external">Agile</a> and <a href="http://en.wikipedia.org/wiki/Scrum_(development)" rel="external">SCRUM</a> on Wikipedia and some members of my team have sent across useful documents and blog posts of how <abbr title="User Experience">UX</abbr> fits into an Agile environment.<br />
<span id="more-401"></span><br />
I was surprised to learn that at present there are few, if any, books written on the subject of <abbr title="User Experience">UX</abbr> in an Agile environment.  But this is to be solved pretty soon.  <a href="http://www.andersramsay.com/" rel="external">Anders Ramsay</a> is currently writing (or has written and is now in an editing stage) a book on this very subject which will be released soon.  <a href="http://www.louiseventris.co.uk/" rel="external">Louise Ventris, our <abbr title="User Experience">UX</abbr> Team Lead</a> has also recommended that I grab a copy of <a href="http://www.amazon.co.uk/Inmates-are-Running-Asylum-High-tech/dp/0672316498" rel="external">‘Inmates Are Running The Asylum’</a> by <a href="http://www.cooper.com/" rel="external">Alan Cooper</a>.  I hear this is a very good read, even if not strictly about Agile.</p>
<p>What would we do without Twitter? How did we get such informed and brilliant leads before? I asked the Twitterati whether they knew of any books or must read blog posts or resources on <abbr title="User Experience">UX</abbr> in an Agile environment.  Miles Rochford, my mentor at the <abbr title="Interaction Designers Association">IxDA</abbr> put me in touch with <a href="http://www.linkedin.com/pub/johanna-kollmann/b/426/1a5" rel="external">Johanna Kollman</a> who he described as his Agile <abbr title="User Experience">UX</abbr> guru.  Johanna told me about Anders Ramsay and also the Ning group Agile Experience Design Organisation.  Nick let me know about a Yahoo! Group called <a href="http://tech.groups.yahoo.com/group/agile-usability/" rel="external">Agile Usability</a>.  Ian Fenn also mentioned Anders Ramsay was writing a book and <a href="http://www.agileproductdesign.com" rel="external">Jeff Patton</a> is releasing one on the subject next year.</p>
<p>Thanks to everyone who supplied me with resources, I now have lots to study and some upcoming books to look out for.  My <a href="http://delicious.com/digikev/agileux" rel="external">Agile <abbr title="User Experience">UX</abbr> bookmarks are tagged with &lsquo;agileux&rsquo; in Delicious</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://digikev.co.uk/30-10-2009/step-agile-ux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A UX perspective on Dubai</title>
		<link>http://digikev.co.uk/26-10-2009/ux-perspective-dubai/</link>
		<comments>http://digikev.co.uk/26-10-2009/ux-perspective-dubai/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 08:06:17 +0000</pubDate>
		<dc:creator>Kevin Rapley</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[dubai]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://digikev.co.uk/?p=393</guid>
		<description><![CDATA[I have returned from a week’s vacation in Dubai visiting my sister-in-law and brother-in-law with my wife.  It was a mind blowing experience seeing such a young, yet highly developed city rising out of the deserts of the United Arab Emirates.  Dubai has adopted a ‘no-holds-barred’ approach to architecture where seemingly structures and [...]]]></description>
			<content:encoded><![CDATA[<p>I have returned from a week’s vacation in Dubai visiting my sister-in-law and brother-in-law with my wife.  It was a mind blowing experience seeing such a young, yet highly developed city rising out of the deserts of the United Arab Emirates.  Dubai has adopted a ‘no-holds-barred’ approach to architecture where seemingly structures and buildings rise out of the sea on reclaimed land.  What I found fascinating and completely different to any other city I have visited is how Dubai groups and labels alike businesses, institutions and amenities.  For instance, if I were to be visiting the offices of a local or international newspaper then I would be heading for Media City where I could find them all in the same locale.  We drove past Internet City which housed side-by-side no less than Microsoft, Hewlett Packard Invent, Cisco, Oracle, 3M et al.  I also spotted Festival City as well as a number of other areas either named City or Village.<br />
<span id="more-393"></span><br />
Taking a <abbr title="User Experience">UX</abbr> viewpoint, this makes a lot of sense.  Both local inhabitants and visitors of Dubai can orientate themselves quickly and easily in relation to these landmarks.  If they are looking for something specific which is housed by one of these area taxonomies, they not only experience the brand of choice but also related brands as well as those in direct competition.  You can imagine how this grouping would work on a website.  Choosing a top level navigation item labelled Internet Businesses would allow you to arrive at a page which offers the entire Internet based companies within the area.  An aside column could present businesses which are related to the Internet based companies such as electronic device manufacturers.  If I were to select a Microsoft specific page the aside column could then reflect both competitive businesses and related industries.  The experience and user journeys available are far improved when you can see exactly which companies are housed within the area and how they relate to one another.</p>
<p>I can see how complimentary businesses can offer an overall better experience to customers and businesses alike.  But, it would be interesting to explore and know how those companies in direct competition work together living in such proximity.  Does it create a sense of community where knowledge share is ubiquitous? Or, does it make them work harder to establish themselves as the thought leaders in a big game of cat and mouse?</p>
]]></content:encoded>
			<wfw:commentRss>http://digikev.co.uk/26-10-2009/ux-perspective-dubai/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Iterative process and the need for play making in design</title>
		<link>http://digikev.co.uk/08-06-2009/iterative-process-play-making-design/</link>
		<comments>http://digikev.co.uk/08-06-2009/iterative-process-play-making-design/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 21:57:55 +0000</pubDate>
		<dc:creator>Kevin Rapley</dc:creator>
				<category><![CDATA[Interface]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web design]]></category>
		<category><![CDATA[comic prototyping]]></category>
		<category><![CDATA[ia]]></category>
		<category><![CDATA[information architecture]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[traci lepore]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[ux matter]]></category>

		<guid isPermaLink="false">http://digikev.co.uk/?p=320</guid>
		<description><![CDATA[Traci Lepore has just written her article Putting Together a Production: A Rehearsal Strategy for Design for UX Matters.  Intelligently, in a captivating and easy to follow manner she likens design iterations and the need for an iterative process to her own personal accounts of being an actress.  She has to learn the [...]]]></description>
			<content:encoded><![CDATA[<p>Traci Lepore has just written her article <a href="http://uxmatters.com/mt/archives/2009/06/putting-together-a-production-a-rehearsal-strategy-for-design.php" rel="external" title="Putting Together a Production: A Rehearsal Strategy for Design">Putting Together a Production: A Rehearsal Strategy for Design</a> for <acronym title="User Experience">UX</acronym> Matters.  Intelligently, in a captivating and easy to follow manner she likens design iterations and the need for an iterative process to her own personal accounts of being an actress.  She has to learn the lines while getting over her own shyness and discomforts in order to work through the initial stages of what is required of her.  Soon the shyness disappears and the acting refined over several iterations.  The iterations are play making, trying out new ideas and discarding those that fail.  This creative space for trial and error is essential to the refinement of the final play.  This cycle, as she depicts through flow diagrams, is a helical process rather than linear.  The steps in taking on board what is required, learning the script and refinement of acting are completed over several iterations, it is then up to the director and audience to judge.<br />
<span id="more-320"></span><br />
Too often project scope constrains a linear process on web design.  Qualitative and quantitive market research results are outputted to persona creation.  Persona creation in turn output to user journeys and flows.  User journeys and flows develop site maps and wireframes. Wireframes become prototypes and design scamps.  Before we know it, the website is coded and pushed live.  Let us just break this linear approach.  Let us iterate the design processes and not be scared to revisit a step and feed new ideas and information back into the production.  What needn&#8217;t be in the design at all? Iteration will refine and develop an idea into a solid concept.</p>
<p>I have been getting excited about <a href="/26-05-2009/prototyping-user-experience-with-comics/" title="Comic prototyping">comic prototyping</a> recently and how it has the ability to reflect the feelings and aspirations of the end user to the client.  Rather than emphasis on the interface and placing it centre of attention based on analysis, comic prototyping is end user centric.  This, in my opinion opens up new design avenues. And, because the fact that what is being created is a comic, an understanding of the values, aspirations and feelings from using the interface rather than the product itself, it encourages the notion of play making.  The comic prototype will never feature in the final product, the end user will never see it.  There is nothing precious around the prototype and it feeds into the further iterations around the design process.  I believe this is a good place to start to get the iterative process working but we must try and continue this throughout the lifecycle of the design too.  But when should we stop? Until the product is at a stage where it is suitable for production? Or time and budget restraints are exhausted?</p>
]]></content:encoded>
			<wfw:commentRss>http://digikev.co.uk/08-06-2009/iterative-process-play-making-design/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Advertising gestural interface</title>
		<link>http://digikev.co.uk/08-06-2009/advertising-gestural-interface/</link>
		<comments>http://digikev.co.uk/08-06-2009/advertising-gestural-interface/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 13:19:27 +0000</pubDate>
		<dc:creator>Kevin Rapley</dc:creator>
				<category><![CDATA[Interface]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[CBS Outdoor]]></category>
		<category><![CDATA[Clusta]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://digikev.co.uk/?p=290</guid>
		<description><![CDATA[Birmingham based agency Clusta have coupled together with CBS Outdoor (outdoor billboard advertising company) to produce a truly unique interface.  It engages iPhone users with advertising LCD screens, allowing them to control and change the advertisement on screen via gestural interactions through WiFi or 3G connectivity on their phone.

According to Brand Republic:
By swiping in [...]]]></description>
			<content:encoded><![CDATA[<p>Birmingham based agency Clusta have coupled together with CBS Outdoor (outdoor billboard advertising company) to produce a truly unique interface.  It engages iPhone users with advertising LCD screens, allowing them to control and change the advertisement on screen via gestural interactions through WiFi or 3G connectivity on their phone.<br />
<span id="more-290"></span><br />
<a href="http://www.brandrepublic.com/News/911190/Consumers-creative-control-digital-posters-new-iPhone-platform" rel="external" title="Consumers get creative control on digital posters through new iPhone platform">According to Brand Republic:</a><br />
<cite>By swiping in either direction on the iPhone’s touchscreen, users can make the object in the digital poster spin to the left or right, and users can also make the display change colour.</p>
<p>Also by using the &ldquo;pinch&rdquo; and &ldquo;stretch&rdquo; finger gestures on the iPhone, consumers will be able to zoom in or out of the object displayed on the screen.</cite></p>
<p>I know that it is a shame that this is currently limited to iPhone owners but according to Clusta this technology can be developed to work across all smart phones.  It will be interesting to hear over the coming weeks what the take-up and interest is like in this type of advertising in London where it is to be put to trial.  At the moment I feel being able to zoom in on a product, spinning it around and changing the colour would be very useful if say you were looking at an advert for a new trainer where you can get a total 3D perspective and change colour options.  But, unless the technology becomes more intelligent to give the user a more engaging experience this could just become a gimmick.</p>
<p>What are your thoughts? Do you think this idea will take off?</p>
]]></content:encoded>
			<wfw:commentRss>http://digikev.co.uk/08-06-2009/advertising-gestural-interface/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Prototyping user experience with comics</title>
		<link>http://digikev.co.uk/26-05-2009/prototyping-user-experience-with-comics/</link>
		<comments>http://digikev.co.uk/26-05-2009/prototyping-user-experience-with-comics/#comments</comments>
		<pubDate>Tue, 26 May 2009 08:00:43 +0000</pubDate>
		<dc:creator>Kevin Rapley</dc:creator>
				<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[comic prototyping]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[jared spool]]></category>
		<category><![CDATA[site maps]]></category>
		<category><![CDATA[tom wailes]]></category>
		<category><![CDATA[use cases]]></category>
		<category><![CDATA[user flows]]></category>
		<category><![CDATA[wireframes]]></category>

		<guid isPermaLink="false">http://digikev.co.uk/?p=224</guid>
		<description><![CDATA[I listened to a podcast on Boxes and Arrows featuring Tom Wailes of Yahoo! describing how he and his team use comics to prototype user experience.  This sparked my interest; I have been experimenting with the process and trying to find as many resources of using comics for prototyping as I can get my [...]]]></description>
			<content:encoded><![CDATA[<p>I listened to a <a href="http://www.boxesandarrows.com/view/straight-from-the26">podcast on Boxes and Arrows featuring Tom Wailes of Yahoo! describing how he and his team use comics to prototype user experience</a>.  This sparked my interest; I have been experimenting with the process and trying to find as many resources of using comics for prototyping as I can get my hands on.  What I found appealing about prototyping with comics is that it puts the focus on the experience for the user rather than putting all the emphasis on the design structure of the website or application.<br />
<span id="more-224"></span><br />
Usual outputs for the design phase include use cases, wireframes, user flows and site maps.  These all appear to be interface centric, even user flows.  Although user flows track how a user would typically be expected to traverse through a website, they don&rsquo;t completely reveal what the user gains from the experience nor the concept.  These methods also tend to focus on the details rather than the concept.  <a href="http://www.uie.com/brainsparks/2006/03/29/a-forgotten-prototype-technique-comics/">Jared Spool explains this</a>: </p>
<p><cite title="Jared Spool">&ldquo;What are the buttons? How do they work? What displays when? Where is everything in relationship to everything else in the design? No doubt, these are important issues, but they are only one side of the story.</p>
<p>What’s often missing is the view from the user’s experience: What’s frustrating? What works well? What is their motivation? What do they do with the results of the interaction? How does it dovetail into other aspects of their life?&rdquo;</cite></p>
<p>Comic prototyping does reveal the experience and concept, revealing the reactions of the user and their emotions and feelings as a result of using the interface.  This gives a more rounded picture of the user experience and in doing so helps us place the outcomes of the experience into the design of the interface.</p>
<p>For some of my clients, seeing an interface wireframe and bridging the gap between that and the final website interface is tough.  They find it difficult to understand how it corresponds to the final product and their audience of users engaging with it.  It could be argued that it is my job to break down these barriers and to make the information architecture design more understandable.  Which I do.  However, using comic prototyping to assist wireframes the communication of how the final product will work and assist users is far improved.  In some cases comic prototypes could replace wireframes completely.  The graphical method of a comic and its narrative is easily understandable whereas wireframes to the untrained eye need to be explained.</p>
]]></content:encoded>
			<wfw:commentRss>http://digikev.co.uk/26-05-2009/prototyping-user-experience-with-comics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What makes a website user friendly?</title>
		<link>http://digikev.co.uk/14-04-2008/what-makes-a-website-user-friendly/</link>
		<comments>http://digikev.co.uk/14-04-2008/what-makes-a-website-user-friendly/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 22:53:25 +0000</pubDate>
		<dc:creator>Kevin Rapley</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web design]]></category>

		<guid isPermaLink="false">http://www.digikev.co.uk/digikevwp/?p=31</guid>
		<description><![CDATA[Flash movies, subtle gradients, iconography. All just dressing up right? The small things. It is all about the small things that make a website stand out from the rest and usually it is these items that get overlooked by the web visitor, taken for granted even. Without them they would soon leave in a frustrated [...]]]></description>
			<content:encoded><![CDATA[<p>Flash movies, subtle gradients, iconography. All just dressing up right? The small things. It is all about the small things that make a website stand out from the rest and usually it is these items that get overlooked by the web visitor, taken for granted even. Without them they would soon leave in a frustrated state never to return again. So what are these small things?<br />
<span id="more-76"></span><br />
Well. The small things are the little buttons that lurk around in specific areas of a website to allow visitors to get around the page, section, interface more easily. Unfortunately many websites will only use a handful of them. The outstanding websites will use all the necessary little buttons. Why do I say necessary? It would be pointless for a mini site to use a breadcrumb trail. So there will always be exceptions.</p>
<p>So let us take a look at the small things:</p>
<h3>Skip to content</h3>
<p>This is also sometimes called ‘skip navigation’ and is known throughout the web standards community as an item that should be applied for enabling users with disabilities to skip past the navigation menu to the main content of the page without having to hear the list of links when using a screen reader. Imagine listening to the possible pages you could visit every time you visit a new page on the website? Bored? Yes.</p>
<p>The skip content feature is usually hidden away from the visual website version, possibly deemed as inappropriate for able users or perhaps visually ugly.</p>
<p>However it is useful for able users viewing the website visually. Some websites may make use of horizontal advertising blocks underneath the menu or possibly some kind of Flash movie. This allows the user to navigate past this quickly and easily without having to manually scroll past advertisements and other guff (in the visitors’ eyes). This is one that isn’t always necessary but should be considered more by user interface designers.</p>
<h3>Breadcrumb trails</h3>
<p>Where you are and what section you are in with a quick glance at how deep into the website you have burrowed yourself. This is what the breadcrumb achieves. The highly effective feature allows visitors to be able to orientate themselves and navigate back through a section with ease. As mentioned before, unless the website has multiple sections with several pages deep within a folder directory a breadcrumb trail is pointless. For juggernaughts packed full of information, missing off a breadcrumb trail feature will leave many visitors bewildered.</p>
<h3>Top of page</h3>
<p>Website pages can be long and packed full of information. Take a privacy policy or legal page for instance. Plenty of meat there. Once a visitor has been brave enough to read right to the bottom of the page it is only polite to add a nice little button that allows them to jump right to the top of the page again, you know, where the navigation is?</p>
<p>There are also certain documents where there is lots of individual information. Let’s take a facts and questions page for instance. We are viewing lots of individual chunks of information on one page. With a layout like this it is beneficial to make sure there is a ‘top of page’ button after each content block as the visitor is highly unlikely to be sifting through the whole page. They will grab the information that they need, possibly from the middle of the document and then want to go elsewhere. Make it easy for them and allow quick transit to the navigation menu.</p>
<h3>Anchor points</h3>
<p>Again, we will be taking the previous example of the facts and questions page. Forcing the visitor to sift through all the individual content blocks in order to find the information they’re looking for will prove unfruitful. They just won’t. Provide a block of links towards the top of the page that link to anchor points within the document. This coupled with the ‘top of page’ links creates a usable system. Of course if the page is so gargantuan that you would need anchor points to get around the link block then you should look at bringing in a search query form. See below.</p>
<h3>Search query form</h3>
<p>Some visitors to a website may want something very niche to your service and something out of the ordinary. Such people will probably not be catered for in the main navigation structure. They may not be catered for at all. Let them search by keywords by providing a search query function. They can then get a list of results from pages that contain that particular keyword of phrase. Alternatively they will not find a result to their query. Clever search queries will supply alternatives or ask the visitor to complete a form suggesting an addition to the website content.</p>
<h3>Back button</h3>
<p>In addition to the breadcrumb trail, or in some case instead of to simply allow the visitor to navigate their way back to the section home page rather than having to jump through hoops within the navigational structure.</p>
]]></content:encoded>
			<wfw:commentRss>http://digikev.co.uk/14-04-2008/what-makes-a-website-user-friendly/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Social media transparency pitfalls for businesses</title>
		<link>http://digikev.co.uk/29-01-2008/social-media-transparency-pitfalls-for-businesses/</link>
		<comments>http://digikev.co.uk/29-01-2008/social-media-transparency-pitfalls-for-businesses/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 15:46:04 +0000</pubDate>
		<dc:creator>Kevin Rapley</dc:creator>
				<category><![CDATA[Social Web]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web design]]></category>

		<guid isPermaLink="false">http://digikev.clients.bluemilkshake.co.uk/?p=137</guid>
		<description><![CDATA[After writing my post “Socialites prosper as the aloof fail” I came across Dr. Peter J. Meyers, a usability expert who wrote an article, When Is Usability Bad for Business? Part of his post related to what I had written on business transparency. I made the argument that businesses should be completely transparent and offer [...]]]></description>
			<content:encoded><![CDATA[<p>After writing my post “Socialites prosper as the aloof fail” I came across <a href="http://www.usereffect.com/about.php" rel="external">Dr. Peter J. Meyers, a usability expert</a> who wrote an article, <a href="http://www.usereffect.com/topic/when-is-usability-bad-for-business" rel="external">When Is Usability Bad for Business?</a> Part of his post related to what I had written on business transparency. I made the argument that businesses should be completely transparent and offer a complete social media experience in order to get down to grass roots with their readership and allow comments and postings from them. I had said that whether the comments were positive or negative feedback, a constructive twist could be applied by ensuring the business took on board problem areas and put them right hence improving business to peer relationships.</p>
<p><span id="more-137"></span></p>
<p>Dr. Pete had mentioned some barriers that were being thrown up by small companies in opposition of user feedback. With my view that negative can be constructive and spun to a positive, I decided to leave Dr. Pete a comment on my thoughts. We discussed on his blog site and through email and as this post is an offshoot of my previous post which used a dialogue script to open up, I thought this part would be quite fitting of a dialogue too rather than getting into an I said… Dr. Pete said… vocabulary.</p>
<p><strong>Dr Pete (Within Post):</strong><br />
An offshoot of transparency: more and more customers expect to see product reviews and the opinions of other customers. I’ve encountered many small companies who were afraid to add these features and hear what their customers had to say. What if, to put it bluntly, your products suck?</p>
<p><strong>DigiKev (Comment):</strong><br />
Pete, I have just written a post which picks up on some of the topics you have raised here, namely clients fears of embracing social media. In my opinion we need to talk clients around to the fact that all feedback is good even if customers are saying the product/service sucks. Conversing with customers and finding out the problems they have with the product/service and making corrections from this feedback is going to raise the clients profile, show that they care for their public and want to improve services. It may be a knock back in the short-term but put a good spin on it and the bigger picture looks brighter.</p>
<p><strong>Dr Pete (Comment reply):</strong><br />
It’s a difficult balance; on the one hand, I think transparency is good for most companies, and listening to customers is essential. On the other hand, I think clients are right to be hesitant. Social media has taken on a certain mob mentality at times, especially for large brands. Steve Jobs and Bill Gates can’t sneeze without an army attacking or defending them online, and it’s understandable if that atmosphere creates some defensiveness among clients.</p>
<p><strong>Dr Pete (Via Email):</strong><br />
Thanks for stopping by User Effect and commenting. I liked your post: I think you’re right about the hesitation of companies, especially those with established brands. If always felt companies were too concerned about competition, but I’ve definitely learned that that’s an area where we need to tread lightly.</p>
<p><strong>DigiKev (Email reply):</strong><br />
I am pleased to hear you read my post and took something from it. You have got me thinking a lot more on the topic and perhaps I need to climb down from that ivory tower you mentioned as some of my thoughts are perhaps too idealistic of a perfect proponent for social internet in business use. I think it goes without saying that ignoring social media completely isn’t going to be detrimental; there are plenty of thriving businesses online making no use of this capacity. However I still believe that community based and comment enabled websites will have the edge over competitors that do not. Negative and constructive feedback I do believe can be given a positive twist and will develop brand awareness and loyalty. Now this is where I have added new thoughts off the back of what you have mentioned: Perhaps the user experience of business based communities and comment culture needs some rules set in place to protect businesses from, not the negative feedback, but the real black pr like seen written by the Microsoft/Apple haters. I am not entirely sure yet how this will be set in motion, we can’t suggest censoring comments as this will explode into further negative feedback; maybe it will be necessary for the user interfaces to be adapted to either discourage or disallow such activities. Something to ponder over further…</p>
<p>You’re right, this is definitely an area we need to tread lightly in and our clients need to be made aware of the graces and pitfalls user input can bring.</p>
<p><strong>Dr Pete (Email reply):</strong></p>
<p>I am not entirely sure yet how this will be set in motion, we can’t suggest censoring comments as this will explode into further negative feedback; maybe it will be necessary for the user interfaces to be adapted to either discourage or disallow such activities. Something to ponder over further…<br />
I think this kind of thoughtful consideration is all we can really do. The online world is changing, and the impact of the internet in our lives and culture is just beginning to be felt, so we have to adapt as we go. I think you’re right in steering your clients toward social media and gradually more transparency, and that the trick is just to empathise with their concerns and keep your eyes open. Hiding our heads in the sand won’t help anyone.</p>
<p>So by having this discussion with Dr. Pete and thinking a bit more deeply about the very negative side that could possibly occur I have had a bit of a change of tact towards website visitor feedback. It is a tough one to judge as in my honest opinion the social internet really is a must for businesses. As the website is what it is, a social media environment, then the business running that milieu should be wholeheartedly involved in what is occurring in the website. Without fault. If not and the community is not getting answers or negative feedback is taking place then of course it will be to the downfall of the company. The whole point is to converse and engage with visitors. With all that said there may well be situations where a product or service just isn’t up to the job and negativity becomes rife. In most cases it will show that some serious rethinking needs to be done behind the scenes, in others it will most likely be to push clear of social internet or at the very least make it limited.</p>
]]></content:encoded>
			<wfw:commentRss>http://digikev.co.uk/29-01-2008/social-media-transparency-pitfalls-for-businesses/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

