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	<title>Comments on: Iterative process and the need for play making in design</title>
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	<link>http://digikev.co.uk/08-06-2009/iterative-process-play-making-design/</link>
	<description>Building experiences &#124; Web design, interface design, information architecture and user experience</description>
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		<title>By: Traci Lepore</title>
		<link>http://digikev.co.uk/08-06-2009/iterative-process-play-making-design/comment-page-1/#comment-873</link>
		<dc:creator>Traci Lepore</dc:creator>
		<pubDate>Tue, 09 Jun 2009 02:04:39 +0000</pubDate>
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		<description>Hi, I like that you&#039;ve grasped and taken the iterative train of thought even further! I totally agree we need to break the linear chain. The room for trial and error is so crucial to actually finding innovation. You need to find what fails before you find the breakthrough in most of my experience. 

The comic prototypes are a great tangible end representation of design that is more empathetic and truly user-centered. Some other thoughts of mine are around how character development exercises can help develop more deep and empathetic personas and scenarios.</description>
		<content:encoded><![CDATA[<p>Hi, I like that you&#8217;ve grasped and taken the iterative train of thought even further! I totally agree we need to break the linear chain. The room for trial and error is so crucial to actually finding innovation. You need to find what fails before you find the breakthrough in most of my experience. </p>
<p>The comic prototypes are a great tangible end representation of design that is more empathetic and truly user-centered. Some other thoughts of mine are around how character development exercises can help develop more deep and empathetic personas and scenarios.</p>
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